Kena Bridge Of Spirits game…Where do we start? Let’s talk in the introduction to a game full of art, creativity and scenes about its developer Ember Lab, which is his first game by the way, a game that rose to an abnormal level of creativity, we thought at first that the developer had limited himself to the field of Andy games, but with the amount of dedication that is here we expect this developer to have a very brilliant future… Let’s talk about the game itself in the review, without ending our words in the introduction, dear reader.
Spirits always push us forward, they will fight to the end
The story of Kena Bridge Of Spirits game is full of depth, unlike the funny appearance that it always appears in the trailers and some movie scenes. Darkness is all around, and Kena is searching in this forest in search of spirits that will restore that forest to what it was, but first Kena must fight the “ghosts of the past” to reach Shrine Mountain full of secrets.
Of the most influential characters in the story, whose presence was reflected in the gameplay, of course, the cute Rot creatures with big eyes, fascinate you with their charming beauty, but the contradiction of their essence, there is also the teacher Rusu who will teach you on this journey a lot of skills that will undoubtedly affect our fantasy journey.
The biggest challenge here is to create an elaborate story from a very small studio with more than forty minutes of movie scenes, regardless of the normal dialogue scenes, but those movie scenes are designed with extraordinary mastery. Speaking, which we haven’t seen in a lot of games, because that’s really what Pixar films generally have and it’s the point that Kena Bridge of Spirits focuses on and masters very well.
The problem was with the dialogues themselves, which appeared somewhat naive in the game, especially when Kena starts the dialogue where she says at the beginning of the dialogue to someone, “I am Kena” without really knowing the character in front of her, and this made it somewhat naive and sticky… “But this is normal. In a cartoon-like game.
I know that you as a developer always like to put the medal of heroism on your hero always and forever, but it got a bit sticky, and sometimes makes me want to skip the dialogue scene because unfortunately it doesn’t add anything to the story, which is definitely not in the whole scenes
About the narration itself, it was good, as the game explained the ideas on its own without scenes of strange explanation that convinces me that the author is a beginner, this is not something superstitious, but the developer really knows very well the meaning of making a game worth the player’s time in all respects, or most of them at least besides that the game is the first in The history of this studio, and in the future we may see a unique storytelling direction through the studio’s upcoming projects.
With the idea of lives and saving the forest and the situation not being a unique idea, but the implementation here is very wonderful with a fantasy world and flexible in its possibilities that reflects the spirit of the Viking era somewhat or primitive times with music full of amazing wood patches, which we will address in its time.
Wood and crystal are able to make more than that
The idea of relying on one weapon without the pluralism that we usually see in games is in itself a risk, but it is a smart risk, we are not talking about the idea itself, but about the intelligence and cunning of the developer in saving time and money and the possibilities of developing many multiple weapons (especially since this is the first project) as Kena’s wand is full of surprises and serves well for the general atmosphere of the game that is based on magic, spirits and such things and is a good implementation of game elements.
The game offers an experience that is somewhat tinged with the RPG element, and this is what makes it a strong point for everyone who thinks about playing and fighting in a somewhat schematic way. At the same time, the game does not provide a great depth in this genre that absorbs you a good time, which is balanced here in a way Good and logical also because if you want more customizations and additions to skills, how can you do that and all you have is the wand topped with a blue crystal and the Rots? And before we forget… let’s talk a little bit about those creatures without which Kena Bridge of Spirits would have turned into another boring game.
The Rots, the centrepiece of everything
The Rots are not what you think, but they are a great reason for defeating the enemy and sometimes they are the main reason for defeating him, and also for solving puzzles… These creatures do not get tired at all and this is an advantage and a negative at the same time, these creatures do not make you feel any anxiety or thinking as It helps in balancing the fight, for example, when we fight a leader and Kena dies because of him or until she gets some stress, the role of the Rots appears in a great way in helping her and her recovery, but in front of that, the game forces me to search for food to recharge their energy again or look for others when they die or perish .
Indeed, food is there for these creatures, but only to upgrade your weapon and skills, but what’s the point… What’s the point of freeing creatures under the rocks who are so strong and able to move from one place to another in an instant, a question that occupies our mind whenever we release a Rot and in fact it bothered me a lot, and it was These organisms can be used to create a more detailed experience.
Puzzles serve the mind, as opposed to fighting
The design of the stages is the same, the puzzles need thinking and during some missions we stopped for a good time to solve a puzzle, and the places in the forest are somewhat similar, increasing the level of difficulty and solving the puzzle, by moving to the fighting it is rather poor, we do not say that it does not have much There are options to implement while fighting your opponents, but we don’t need to do a lot of moves to defeat the opponent, just a click of the left mouse button is enough to finish our enemy next to the shield of course.
If you replay the game again without making skill upgrades, it will not make much difference to the fighting style and this is a very big negative, in addition to the repeated bosses stages in the way it is presented with its lack of enthusiastic dialogues, but we appreciate this because the developer does not have enough budget for all this, but In general, the leaders are very repetitive.
An enchanting world… Linear
If Kena Bridge Of Spirits excels in presenting something, it is the magical world and its visuals and graphics, which is very similar to the Pixar movies, of course our game comes with an open world but the side missions do not provide an impact on the story, let alone the world itself is somewhat empty, and most of the activities in the This world is repeated, we know that the events of the game take place in a dark forest, but what is the point of making the game in an open world, this is a bit strange.
Disney movie
The graphics are on the throne here, the game does not support ray tracing, for example, but the graphics are amazing, even on the PS4 that will die soon. The game works very well on it, and the difference between it and the current generation is not the huge difference in graphics, because the studio excelled in developing the game And he made the environment suitable for every device, we tried the game on the PC platform and it worked very well, but on the lower-middle class the game will suffer a bit.
As for the technical performance, the game was up to 60 frames per second without problems, but it is somewhat demanding. Another feature in the game that we will not notice much during this generation is the game space that does not exceed the 25 GB barrier, besides that the game is about $ 40, this does not constitute A hindrance at all, because the experience deserves more than that in our opinion, but the time to finish the game has a factor in the price of the game, which does not exceed 12 hours if you are a pioneer.
Music
Music is the joystick here in the scene, manipulating everything because it is made with art and love. The studio overlooked composing electronic music and instead brought in the most skilled bands to make it from the ground up. It was an idea in place, especially the sound of patches on wood, which reflected the nature of the game, what made the music The game generally has its own style.
Conclusion
“Kena Bridge of Spirits game is a completely pure game from an ambitious studio that created an exciting story experience with ordinary ideas, the contrast of the appearance and essence of the game amazed me, directing the scenes has gone beyond the gaming stage and even keeps pace with the famous cartoon films in an experience that we congratulate the Ember Lab team on making the first ways to success Even with some annoying flaws.
Kena Bridge Of Spirits Review
- Story: 8.5
- Playstyle: 7
- Graphics: 9
- Music: 10
Positives
- Graphics quality that matches Disney movies
- Free to play, unrestricted with upgrades
- Amazing storytelling experience for $40
- Excellent viewer output
- Fun puzzles that require thinking
- unique music
Negatives
- Battle imbalance
- Repetition in boss battles
- An open but linear world
- Upgrade system did not find itself a role
- Dialogue is sometimes naive